Maksym Krippa shares the details of S.T.A.L.K.E.R. 2 release: how long did it take for the first profits from the game to appear

Maksym Krippa reveals details of S.T.A.L.K.E.R. 2: Heart of Chornobyl release / Collage: primenews.kiev.ua

On November 20 this year, the computer game S.T.A.L.K.E.R. 2: Heart of Chornobyl was released. Ukrainian businessman Maksym Krippa shared the details of this event. In particular, it became known how long it took for the first profits from the game to appear.

It was reported by Forbes Ukraine.

In 2020, Maksym Krippa became a co-owner of GSC Game World, which is developing the S.T.A.L.K.E.R. shooter series. At the time, the company had only 65 employees. Over the past four years, the team has been actively expanding. Today, the company’s staff already reaches 470 specialists, 270 of whom work in Ukraine. The rest of the employees are based abroad.

Maksym Krippa adds that the developers of the second part of the already iconic S.T.A.L.K.E.R. game made every effort to ensure that the new game product retained the atmosphere of the original. In particular, the founders of the franchise, Eugene and Maria Grigorovich, were responsible for the creative component of the game. They also worked on the strategic direction of the project.

The team also took into account the modern requirements of the gaming industry, so they actively implemented new game elements and introduced the latest technologies. There were also significant difficulties that arose during the creation of the project. However, in the end, GSC Game World managed to create a product that exceeded the expectations of the team and the players.

he total cost of the project was several tens of millions of dollars. However, the players’ interest in S.T.A.L.K.E.R. 2: Heart of Chornobyl was much higher than expected. Within the first 36 hours after the launch, the game was purchased over a million times. Therefore, the development costs were quickly covered, and the shooter started to generate revenue.

S.T.A.L.K.E.R. 2 is also very popular on streaming platforms. In November, the total time spent watching the game’s broadcasts on Twitch reached 20 million hours. Therefore, the project is fully consistent with the status of one of the most anticipated releases of this year.

Maksym Krippa notes that GSC Game World tried to maintain a high level of motivation while creating S.T.A.L.K.E.R. 2: Heart of Chornobyl. At the same time, the developers made efforts to avoid burnout. One of the main tasks of the team was to create high-quality gameplay. After all, this element of the gaming experience cannot be fixed, which is not the case with software bugs.

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